![]() 143: Use the Moowolf Set and replace your old daggers with Pink Claw or Daggers Sives 120: Equip Solomonk (And replace that DT/Pet with something more useful) 114: Use the Ancestral Set + Gobbly Killer Apprentice Daggers + Gelano (Finicky requirements may force you to wear a Agi DT or Pet if unscrolled) 46: Use a Earth Kwak Set or Green Scaraleaf Set 1: Use a Young Adventurer Set or Boon Set. A few spells you may want to consider: Release, Poisoned Arrow, Critical Shooting or save your points. This spell will help you to substantially increase your weapons damage. This spell is useful for getting out of tricky situations and for setting up a Punitive Arrow hit. Your second main damage spell, and it doesn't have an unusual casting pattern. Great for MP theft with a sufficient amount of wisdom. This spell can deal incredible damage and is one of your main damaging spells. The additional range gained from this spell can be helpful at almost any time. You'll need to keep enemies in your range in the later levels. An alternative route towards becoming a Strength Cra is to start out as a Intelligence Cra, and reset using Fairy Sette's free reset at a later level.) (Note: Strength Cras do not gain their main attack spells until later levels, so it is not recommended to start as one. Summoning of Chaferfu: It can be a good distraction, but dont waste too many points on this because it will try to damage you and only ever does really low damage/gets killed quickly anyway.Plus damages (not to be confused with 'Scroll: Bow Skill') Water life steal.ĭeals Air and Fire damage at moderate range and low cost.Įarth damage, reduces damage of the target. Increases the range of the caster and everyone nearby.Ĭharged-up high Water damage at a long range. Begin to put points into Wisdom or continue to put points into Strength until you feel it is no longer worth raising.Scroll Strength and Wisdom if possible.If you have the money, scroll it for more EXP and for the bonus to AP/MP theft and resistance. Wisdom - Raise when Strength becomes too expensive to raise.Chance - Not recommended, although Cras do have a few Chance spells.Vitality - Not recommended to raise as health can easily be increased through Equipment and Sets at the later levels.Fire Damage can be increased through Equipment and Sets but it can be scrolled for high Initiative. It also helps with certain weapons conditions. Agility - High Agility will help a Strength Cra evade monsters, better use the damage on Retreat Arrow, and increasing the Critical Hit rate.It's clearly a good stat to put your points into, after all, it is your main stat. This characteristic, along with increasing your pods by 5 per point, will increase your damage by 1% per point. Strength - A Strength Cra should raise their Strength a sufficient amount, which is normally around 250-300.Punitive Arrows damage is unstable, the difference between a charged hit and an uncharged hit can cause problems.Ĭharacteristic Points Cra Soft Caps.Awkward range on most of their main spells.Can use Neutral Weapons as well as Earth based ones.When forced into close combat, a Strength Cra can still prove to be a powerful opponent as they have access to the most powerful weapons. The build relies on keeping an enemy at a distance while dealing large amounts of damage to it.
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